Function: getElapsedTime()
getElapsedTime():
number
Defined in: system/gametime.ts:19
Gets the game time since the game started, from a periodic Timer the
library starts at the gameStart stage.
Returns
number
The elapsed game time, in seconds; 0 before the gameStart
stage.
Remarks
The Timer is created after MarkGameStarted, where w3ts created it at
the end of main. Timers do not tick during initialization, so the value
is the same on a running game.