Interface: handle
Defined in: common.j.d.ts:6
Extended by
agenttriggeractionunitpoolitempoolracealliancetyperacepreferencegamestateplayerstateplayerscoreplayergameresultunitstateaidifficultyeventidunittypegamespeedgamedifficultygametypemapflagmapvisibilitymapsettingmapdensitymapcontrolminimapiconplayerslotstatevolumegroupcamerafieldcamerasetupplayercolorplacementstartlocprioraritycontrolblendmodetexmapflagseffecttypeweathereffectterraindeformationfogstateversionitemtypetexttagattacktypedamagetypeweapontypesoundtypelightningpathingtypemousebuttontypeanimtypesubanimtypeimageubersplatoriginframetypeframepointtypetextaligntypeframeeventtypeoskeytypemetakeytypeabilityintegerfieldabilityrealfieldabilitybooleanfieldabilitystringfieldabilityintegerlevelfieldabilityreallevelfieldabilitybooleanlevelfieldabilitystringlevelfieldabilityintegerlevelarrayfieldabilityreallevelarrayfieldabilitybooleanlevelarrayfieldabilitystringlevelarrayfieldunitintegerfieldunitrealfieldunitbooleanfieldunitstringfieldunitweaponintegerfieldunitweaponrealfieldunitweaponbooleanfieldunitweaponstringfielditemintegerfielditemrealfielditembooleanfielditemstringfieldmovetypetargetflagarmortypeheroattributedefensetyperegentypeunitcategorypathingflagcommandbuttoneffectfogstyleequipmentTypeitemTagloadoutslot
Properties
__handle
__handle:
never
Defined in: common.j.d.ts:6